metaverse and panoroom – a vision with a future?
Metaverse – What Is It and Where Would It Like to Go?
At the end of October 2021, Mark Zuckerberg, CEO of the Facebook Group, officially renamed the company Meta Platforms. This process was preceded by a major video announcement in which he both announced the renaming and presented his vision of the future of the Internet. He outlined an all-embracing metaverse, which – simply put – attempts to connect the most diverse virtual places and elements in one large virtual space. In impressive demonstration videos, people teleported themselves from their sofa at home to a concert hall or a meeting room on the other side of the world without much effort. All they needed was a simple pair of glasses with a slim frame – hardly distinguishable from a plain visual aid without any electronics.
“A set of virtual spaces where you can create and explore with other people who aren’t in the same physical space as you. You’ll be able to hang out with friends, work, play, learn, store, create and more.” – Mark Zuckerberg
What is described by Mark Zuckerberg is indeed a vision that is still a long way off and a collection of a wide variety of ideas in different application areas. What he describes is more than a traditional virtual world or VR experience: it describes a very complex and abstract overall system. Other providers, such as Microsoft, are now working on similar projects and also want to create their own metaverse versions. For this, a central provider is needed, one that can connect all these projects, and this did not exist until now.
What Role Do VR and panoroom Play in This Context?
At panoroom, we rely on technology from the world market leader Matterport, among others, to transform real-world objects into immersive digital twins. Every single panoroom project contributes to the expansion of the world’s largest and most visited library of 3D spatial data. This library thus provides different styles, sizes, and complexities of high-resolution, data-rich digital twins from around the world. As such, panoroom also plays a key role in building the metaverse, as all digital twins created on the platform are VR-enabled. This means that all historical buildings, museums, theaters, hotels, corporate headquarters, etc. captured by panoroom can be used in concepts like the Metaverse or other VR-based applications by uploading them from the real world to the Metaverse.
We at panoroom want to actively shape the future of the internet and make a valuable contribution to bringing the physical world into the metaverse. When it comes to making this vision a reality, panoroom is a promising partner to all European companies looking to be part of the metaverse. Talk to us about your vision – we are happy to advise you.